// String - the localization label for the message to be displayed
// Priority - the message's priority. valid values are 0-255
// Duration - The amount of time in seconds to show the message.
// KeepOld - True, False, UpdateContent.  If a message of this type is on the screen already, should we just keep the old one or create a new one?  If "UpdateContent", it sends the new window's content without closing the old one.
// Class - Examine or Normal.  Examine messages only show up after looking at the proper class of entity for 0.5 seconds.
// Type - Default, FriendDeath, EnemyDeath, Scenario, Buy, Career, Hint, InGameHint, EndGame (more to come). This determines if a message is played when the player is dead or not. There is also a different sound for each type. (there will be anyways)
// Decay - How many times a player will see this message before it stops being displayed. (value of 0 means no decay) Decay only applies to "Normal" class messages.
// Lifetime - How long this message will live without being displayed until it is discarded.
// DuplicateID - if two messages have these be the same and non-zero they will be treated as if they have the same ID.
// Interrupt - Normal, Now.  Normal respects minimum display times, Now does not.
// MinDurationOverride - The minimum display time for a message becomes the maximum of this override value and the value calculated buy the game.

////////////////////
// Duplicate ID's //
////////////////////
// 1 - teammate killed messages
// 2 - enemy killed messages


Defaults
  Duration 3
  KeepOld False
  Class Normal
  Type Default
  Decay 10
  Lifetime 5
  DuplicateID 0
  Interrupt Normal
  MinDurationOverride 0
  MinRepeatInterval 0
End

//TutorMessage YOU_FIRED_A_SHOT
//  String "#Cstrike_Tutor_You_Fired_A_Shot"
//  Priority 0
//  Duration 1
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End

TutorMessage YOU_SHOULD_RELOAD
  String "#Cstrike_Tutor_You_Should_Reload"
  Priority 5
  Duration 2
  KeepOld True
  Class Normal
  Type Default
  Decay 0
  Lifetime 2
  MinRepeatInterval 5
End

TutorMessage YOU_ARE_OUT_OF_AMMO
  String "#Cstrike_Tutor_You_Are_Out_Of_Ammo"
  Priority 31
  Duration 3
  KeepOld False
  Class Normal
  Type Default
  Decay 0
  MinRepeatInterval 10
End

TutorMessage YOU_KILLED_A_TEAMMATE
  String "#Cstrike_Tutor_You_Killed_A_Teammate"
  Priority 40
  Duration 3
  KeepOld UpdateContent
  Class FriendDeath
  Type Default
  Decay 0
  DuplicateID 1
End

TutorMessage YOU_KILLED_PLAYER
  String "#Cstrike_Tutor_You_Killed_Player"
  Priority 32
  Duration 3
  KeepOld UpdateContent
  Class Normal
  Type EnemyDeath
  Decay 0
  DuplicateID 2
End

TutorMessage YOU_KILLED_PLAYER_HEADSHOT
  String "#Cstrike_Tutor_You_Killed_Player_Headshot"
  Priority 32
  Duration 3
  KeepOld UpdateContent
  Class Normal
  Type EnemyDeath
  Decay 0
  DuplicateID 2
End

TutorMessage YOU_DIED
  String "#Cstrike_Tutor_You_Died"
  Priority 255
  Duration 3
  KeepOld False
  Class Normal
  Type FriendDeath
  Decay 0
  Interrupt Now
  MinDurationOverride 3
End

TutorMessage YOU_DIED_HEADSHOT
  String "#Cstrike_Tutor_You_Died_Headshot"
  Priority 255
  Duration 3
  KeepOld False
  Class Normal
  Type FriendDeath
  Decay 0
  Interrupt Now
  MinDurationOverride 3
End

TutorMessage YOU_FELL_TO_YOUR_DEATH
  String "#Cstrike_Tutor_You_Fell_To_Your_Death"
  Priority 255
  Duration 3
  KeepOld False
  Class Normal
  Type FriendDeath
  Decay 0
  Interrupt Now
  MinDurationOverride 3
End

//TutorMessage YOU_WERE_JUST_HURT
//  String "#Cstrike_Tutor_You_Were_Just_Hurt"
//  Priority 40
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End

TutorMessage YOU_ARE_BLIND_FROM_FLASHBANG
  String "#Cstrike_Tutor_You_Are_Blind_From_Flashbang"
  Priority 50
  Duration 3
  KeepOld False
  Class Normal
  Type Default
  Decay 5
End

TutorMessage YOU_ATTACKED_TEAMMATE
  String "#Cstrike_Tutor_You_Attacked_Teammate"
  Priority 45
  Duration 2
  KeepOld False
  Class Normal
  Type Default
  Decay 5
End

TutorMessage BOMB_PLANTED_T
  String "#Cstrike_Tutor_Bomb_Planted_T"
  Priority 35
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
End

TutorMessage BOMB_PLANTED_CT
  String "#Cstrike_Tutor_Bomb_Planted_CT"
  Priority 35
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
End

TutorMessage LAST_TEAMMATE_KILLED
  String "#Cstrike_Tutor_Last_Teammate_Killed"
  Priority 25
  Duration 2
  Decay 0
  Type FriendDeath
  KeepOld UpdateContent
  DuplicateID 1
End

TutorMessage TEAMMATE_KILLED_ONE_LEFT
  String "#Cstrike_Tutor_Teammate_Killed_One_Left"
  Priority 25
  Duration 2
  Decay 0
  Type FriendDeath
  KeepOld UpdateContent
  DuplicateID 1
End

TutorMessage TEAMMATE_KILLED
  String "#Cstrike_Tutor_Teammate_Killed"
  Priority 25
  Duration 2
  KeepOld UpdateContent
  Class Normal
  Type FriendDeath
  Decay 0
  DuplicateID 1
End

TutorMessage LAST_ENEMY_KILLED
  String "#Cstrike_Tutor_Last_Enemy_Killed"
  Priority 25
  Duration 2
  Decay 0
  Type EnemyDeath
  KeepOld UpdateContent
  DuplicateID 2
End

TutorMessage ENEMY_KILLED_ONE_LEFT
  String "#Cstrike_Tutor_Enemy_Killed_One_Left"
  Priority 25
  Duration 2
  Decay 0
  Type EnemyDeath
  KeepOld UpdateContent
  DuplicateID 2
End

TutorMessage YOU_KILLED_PLAYER_ONE_LEFT
  String "#Cstrike_Tutor_You_Killed_Player_One_left"
  Priority 25
  Duration 2
  Decay 0
  Type EnemyDeath
  KeepOld UpdateContent
  DuplicateID 2
End

TutorMessage YOU_KILLED_PLAYER_HEADSHOT_ONE_LEFT
  String "#Cstrike_Tutor_You_Killed_Player_Headshot_One_left"
  Priority 25
  Duration 2
  Decay 0
  Type EnemyDeath
  KeepOld UpdateContent
  DuplicateID 2
End

TutorMessage YOU_KILLED_LAST_ENEMY
  String "#Cstrike_Tutor_You_Killed_Last_Enemy"
  Priority 25
  Duration 2
  Decay 0
  Type EnemyDeath
  KeepOld UpdateContent
  DuplicateID 2
End

TutorMessage YOU_KILLED_LAST_ENEMY_HEADSHOT
  String "#Cstrike_Tutor_You_Killed_Last_Enemy_Headshot"
  Priority 25
  Duration 2
  Decay 0
  Type EnemyDeath
  KeepOld UpdateContent
  DuplicateID 2
End

TutorMessage ENEMY_KILLED
  String "#Cstrike_Tutor_Enemy_Killed"
  Priority 25
  Duration 2
  KeepOld UpdateContent
  Class Normal
  Type EnemyDeath
  Decay 0
  DuplicateID 2
End

//TutorMessage YOU_SPAWNED
//  String "#Cstrike_Tutor_You_Spawned"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Scenario
//  Decay 10
//End

TutorMessage YOU_SEE_FRIEND
  String "#Cstrike_Tutor_You_See_Friend"
  Priority 2
  Duration 1
  KeepOld True
  Class Examine
  Type Default
  Decay 5
  Lifetime 1
End

TutorMessage YOU_SEE_ENEMY
  String "#Cstrike_Tutor_You_See_Enemy"
  Priority 3
  Duration 1
  KeepOld True
  Class Examine
  Type Default
  Decay 5
  Lifetime 1
End

TutorMessage YOU_SEE_FRIEND_CORPSE
  String "#Cstrike_Tutor_You_See_Friend"
  Priority 2
  Duration 1
  KeepOld True
  Class Examine
  Type Default
  Decay 5
  Lifetime 1
End

TutorMessage YOU_SEE_ENEMY_CORPSE
  String "#Cstrike_Tutor_You_See_Enemy"
  Priority 2
  Duration 1
  KeepOld True
  Class Examine
  Type Default
  Decay 5
  Lifetime 1
End

TutorMessage YOU_SEE_LOOSE_BOMB_T
  String "#Cstrike_Tutor_You_See_Loose_Bomb_T"
  Priority 3
  Duration 1
  KeepOld True
  Class Normal
  Type Scenario
  Decay 10
  Lifetime 1
End

TutorMessage YOU_SEE_LOOSE_BOMB_CT
  String "#Cstrike_Tutor_You_See_Loose_Bomb_CT"
  Priority 3
  Duration 1
  KeepOld True
  Class Normal
  Type Scenario
  Decay 10
  Lifetime 1
End

TutorMessage YOU_SEE_BOMB_CARRIER_T
  String "#Cstrike_Tutor_You_See_Bomb_Carrier_T"
  Priority 3
  Duration 1
  KeepOld True
  Class Normal
  Type Scenario
  Decay 5
  Lifetime 1
End

TutorMessage YOU_SEE_BOMB_CARRIER_CT
  String "#Cstrike_Tutor_You_See_Bomb_Carrier_CT"
  Priority 3
  Duration 1
  KeepOld True
  Class Normal
  Type Scenario
  Decay 0
  Lifetime 1
End

TutorMessage YOU_SEE_PLANTED_BOMB_T
  String "#Cstrike_Tutor_You_See_Planted_Bomb_T"
  Priority 3
  Duration 1
  KeepOld True
  Class Normal
  Type Scenario
  Decay 10
  Lifetime 1
End

TutorMessage YOU_SEE_PLANTED_BOMB_CT
  String "#Cstrike_Tutor_You_See_Planted_Bomb_CT"
  Priority 3
  Duration 1
  KeepOld True
  Class Normal
  Type Scenario
  Decay 0
  Lifetime 1
End

TutorMessage YOU_ARE_BOMB_CARRIER
  String "#Cstrike_Tutor_You_Are_Bomb_Carrier"
  Priority 30
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 10
End

TutorMessage YOU_SEE_LOOSE_WEAPON
  String "#Cstrike_Tutor_You_See_Loose_Weapon"
  Priority 2
  Duration 1
  KeepOld True
  Class Examine
  Type Default
  Decay 0
  Lifetime 1
End

TutorMessage YOU_SEE_LOOSE_DEFUSER
  String "#Cstrike_Tutor_You_See_Loose_Defuser"
  Priority 1
  Duration 1
  KeepOld True
  Class Examine
  Type Default
  Decay 0
  Lifetime 1
End

TutorMessage YOU_SEE_BOMBSITE_T
  String "#Cstrike_Tutor_You_See_Bombsite_T"
  Priority 3
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 5
  Lifetime 3
  MinRepeatInterval 4
End

TutorMessage YOU_ARE_IN_BOMBSITE_T
  String "#Cstrike_Tutor_You_See_Bombsite_T"
  Priority 4
  Duration 1
  KeepOld True
  Class Normal
  Type Scenario
  Decay 0
  Lifetime 1
End

TutorMessage YOU_SEE_BOMBSITE_CT
  String "#Cstrike_Tutor_You_See_Bombsite_CT"
  Priority 3
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 5
  Lifetime 3
  MinRepeatInterval 4
End

TutorMessage YOU_ARE_IN_BOMBSITE_CT
  String "#Cstrike_Tutor_You_See_Bombsite_CT"
  Priority 4
  Duration 1
  KeepOld True
  Class Normal
  Type Scenario
  Decay 0
  Lifetime 1
End

TutorMessage YOU_SEE_BOMBSITE_T_BOMB
  String "#Cstrike_Tutor_You_See_Bombsite_T_Bomb"
  Priority 3
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 5
  Lifetime 3
  MinRepeatInterval 4
End

TutorMessage YOU_ARE_IN_BOMBSITE_T_BOMB
  String "#Cstrike_Tutor_You_See_Bombsite_T_Bomb"
  Priority 4
  Duration 1
  KeepOld True
  Class Normal
  Type Scenario
  Decay 0
  Lifetime 1
End

TutorMessage YOU_SEE_HOSTAGE_T
  String "#Cstrike_Tutor_You_See_Hostage_T"
  Priority 3
  Duration 1
  KeepOld True
  Class Normal
  Type Scenario
  Decay 10
  Lifetime 1
End

TutorMessage YOU_SEE_HOSTAGE_CT
  String "#Cstrike_Tutor_You_See_Hostage_CT"
  Priority 3
  Duration 1
  KeepOld True
  Class Normal
  Type Scenario
  Decay 10
  Lifetime 1
End

TutorMessage YOU_SEE_HOSTAGE_CT_EXAMINE
  String "#Cstrike_Tutor_You_See_Hostage_CT"
  Priority 250
  Duration 1
  KeepOld True
  Class Examine
  Type Scenario
  Decay 10
  Lifetime 1
  Interrupt Now
End

TutorMessage YOU_USED_HOSTAGE_MORE_LEFT
  String "#Cstrike_Tutor_You_Used_Hostage_More_Left"
  Priority 30
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
  Interrupt Now
End

TutorMessage YOU_USED_HOSTAGE_NO_MORE_LEFT
  String "#Cstrike_Tutor_You_Used_Hostage_No_More_Left"
  Priority 30
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
  Interrupt Now
End

// commented out since we don't have an appropriate string.
//TutorMessage ALL_HOSTAGES_FOLLOWING_T
//  String "#Cstrike_Tutor_All_Hostages_Following_T"
//  Priority 30
//  Duration 3
//  KeepOld False
//  Class Normal
//  Type Scenario
//  Decay 10
//End

TutorMessage ALL_HOSTAGES_FOLLOWING_CT
  String "#Cstrike_Tutor_All_Hostages_Following"
  Priority 30
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
End

TutorMessage HOSTAGE_RESCUED_T
  String "#Cstrike_Tutor_Hostage_Rescued_T"
  Priority 30
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
End

TutorMessage HOSTAGE_RESCUED_CT
  String "#Cstrike_Tutor_Hostage_Rescued_CT"
  Priority 30
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
End

TutorMessage YOU_RESCUED_HOSTAGE
  String "#Cstrike_Tutor_You_Rescued_Hostage"
  Priority 30
  Duration 3
  KeepOld False
  Class Normal
  Type Default
  Decay 0
End

TutorMessage ALL_HOSTAGES_RESCUED_T
  String "#Cstrike_Tutor_All_Hostages_Rescued_T"
  Priority 40
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
  Interrupt Now
End

TutorMessage ALL_HOSTAGES_RESCUED_CT
  String "#Cstrike_Tutor_All_Hostages_Rescued_CT"
  Priority 40
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
  Interrupt Now
End

TutorMessage YOU_DAMAGED_HOSTAGE
  String "#Cstrike_Tutor_You_Damaged_Hostage"
  Priority 30
  Duration 2
  KeepOld False
  Class Normal
  Type Scenario
  Decay 10
End

TutorMessage YOU_KILLED_HOSTAGE
  String "#Cstrike_Tutor_You_Killed_Hostage"
  Priority 30
  Duration 2
  KeepOld False
  Class Normal
  Type Scenario
  Decay 10
End

TutorMessage ALL_HOSTAGES_DEAD
  String "#Cstrike_Tutor_All_Hostages_dead"
  Priority 30
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
  Lifetime 30
End

//TutorMessage YOU_HAVE_BEEN_SHOT_AT
//  String "#Cstrike_Tutor_You_Have_Been_Shot_At"
//  Priority 30
//  Duration 1
//  KeepOld True
//  Class Normal
//  Type Default
//  Decay 10
//  Lifetime 1
//End

TutorMessage TIME_RUNNING_OUT_DE_T
  String "#Cstrike_Tutor_Time_Running_Out_DE_T"
  Priority 2
  Duration 1
  KeepOld True
  Class Normal
  Type Scenario
  Decay 0
  Lifetime 1
End

TutorMessage TIME_RUNNING_OUT_DE_CT
  String "#Cstrike_Tutor_Time_Running_Out_DE_CT"
  Priority 2
  Duration 1
  KeepOld True
  Class Normal
  Type Scenario
  Decay 0
  Lifetime 1
End

TutorMessage TIME_RUNNING_OUT_CS_T
  String "#Cstrike_Tutor_Time_Running_Out_CS_T"
  Priority 2
  Duration 1
  KeepOld True
  Class Normal
  Type Scenario
  Decay 0
  Lifetime 1
End

TutorMessage TIME_RUNNING_OUT_CS_CT
  String "#Cstrike_Tutor_Time_Running_Out_CS_CT"
  Priority 2
  Duration 1
  KeepOld True
  Class Normal
  Type Scenario
  Decay 0
  Lifetime 1
End

TutorMessage BOMB_DEFUSED_T
  String "#Cstrike_Tutor_Bomb_Defused_T"
  Priority 70
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
End

TutorMessage BOMB_DEFUSED_CT
  String "#Cstrike_Tutor_Bomb_Defused_CT"
  Priority 70
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
End

TutorMessage DEFUSING_WITHOUT_KIT
  String "#Cstrike_Tutor_Defuse_Without_Kit"
  Priority 50
  Duration 2
  KeepOld False
  Class Normal
  Type Default
  Decay 10
End

TutorMessage YOU_DEFUSED_BOMB
  String "#Cstrike_Tutor_You_Defused_Bomb"
  Priority 70
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
End

TutorMessage BOMB_EXPLODED_T
  String "#Cstrike_Tutor_Bomb_Exploded_T"
  Priority 70
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
End

TutorMessage BOMB_EXPLODED_CT
  String "#Cstrike_Tutor_Bomb_Exploded_CT"
  Priority 70
  Duration 3
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
End

TutorMessage ROUND_START_DE_T
  String "#Cstrike_Tutor_Round_Start_DE_T"
  Priority 50
  Duration 4
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
End

TutorMessage ROUND_START_DE_CT
  String "#Cstrike_Tutor_Round_Start_DE_CT"
  Priority 50
  Duration 4
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
End

TutorMessage ROUND_START_CS_T
  String "#Cstrike_Tutor_Round_Start_CS_T"
  Priority 50
  Duration 4
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
End

TutorMessage ROUND_START_CS_CT
  String "#Cstrike_Tutor_Round_Start_CS_CT"
  Priority 50
  Duration 4
  KeepOld False
  Class Normal
  Type Scenario
  Decay 0
End

TutorMessage ROUND_OVER
  String "#Cstrike_Tutor_Round_Over"
  Priority 30
  Duration 3
  KeepOld Fals
  Class Normal
  Type Scenario
  Decay 0
End

TutorMessage ROUND_DRAW
  String "#Cstrike_Tutor_Round_Draw"
  Priority 40
  Duration 3
  KeepOld False
  Class Normal
  Type EndGame
  Decay 0
End

TutorMessage CT_WIN
  String "#Cstrike_Tutor_CT_Win"
  Priority 40
  Duration 3
  KeepOld False
  Class Normal
  Type EndGame
  Decay 0
End

TutorMessage T_WIN
  String "#Cstrike_Tutor_T_Win"
  Priority 40
  Duration 3
  KeepOld False
  Class Normal
  Type EndGame
  Decay 0
End

TutorMessage DEATH_CAMERA_START
  String "#Cstrike_Tutor_Death_Camera_Start"
  Priority 50
  Duration 5
  KeepOld False
  Class Normal
  Type FriendDeath
  Decay 5
End

//----------------------------------------------------------------------------
// Career Messages
//----------------------------------------------------------------------------

TutorMessage CAREER_TASK_DONE_MORE_LEFT
  String "#Career_TaskJustDone"
  Priority 250
  Duration 3
  KeepOld False
  Decay 0
  Interrupt Now
  Type Career
End

TutorMessage CAREER_TASK_DONE_ONE_LEFT
  String "#Career_TaskJustDoneSingle"
  Priority 250
  Duration 3
  KeepOld False
  Decay 0
  Interrupt Now
  Type Career
End

TutorMessage CAREER_TASK_DONE_ALL_DONE
  String "#Career_TaskStatusdone"
  Priority 250
  Duration 3
  KeepOld False
  Decay 0
  Interrupt Now
  Type Career
End

//----------------------------------------------------------------------------
// Hint Messages
//----------------------------------------------------------------------------
TutorMessage HINT_1
  String "#Cstrike_Tutor_Hint_1"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_2
  String "#Cstrike_Tutor_Hint_2"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_3
  String "#Cstrike_Tutor_Hint_3"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_4
  String "#Cstrike_Tutor_Hint_4"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_5
  String "#Cstrike_Tutor_Hint_5"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_10
  String "#Cstrike_Tutor_Hint_10"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_11
  String "#Cstrike_Tutor_Hint_11"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_12
  String "#Cstrike_Tutor_Hint_12"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_13
  String "#Cstrike_Tutor_Hint_13"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_14
  String "#Cstrike_Tutor_Hint_14"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_15
  String "#Cstrike_Tutor_Hint_15"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_20
  String "#Cstrike_Tutor_Hint_20"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_21
  String "#Cstrike_Tutor_Hint_21"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_22
  String "#Cstrike_Tutor_Hint_22"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_23
  String "#Cstrike_Tutor_Hint_23"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_24
  String "#Cstrike_Tutor_Hint_24"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_25
  String "#Cstrike_Tutor_Hint_25"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_26
  String "#Cstrike_Tutor_Hint_26"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_30
  String "#Cstrike_Tutor_Hint_30"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_31
  String "#Cstrike_Tutor_Hint_31"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_32
  String "#Cstrike_Tutor_Hint_32"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_33
  String "#Cstrike_Tutor_Hint_33"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_34
  String "#Cstrike_Tutor_Hint_34"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_40
  String "#Cstrike_Tutor_Hint_40"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_50
  String "#Cstrike_Tutor_Hint_50"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_51
  String "#Cstrike_Tutor_Hint_51"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_52
  String "#Cstrike_Tutor_Hint_52"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_53
  String "#Cstrike_Tutor_Hint_53"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_60
  String "#Cstrike_Tutor_Hint_60"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_61
  String "#Cstrike_Tutor_Hint_61"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_70
  String "#Cstrike_Tutor_Hint_70"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_71
  String "#Cstrike_Tutor_Hint_71"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_72
  String "#Cstrike_Tutor_Hint_72"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

TutorMessage HINT_73
  String "#Cstrike_Tutor_Hint_73"
  Priority 5
  Duration 5
  Decay 5
  Type Hint
End

//----------------------------------------------------------------------------
// In-Game hint Messages
//----------------------------------------------------------------------------
TutorMessage INGAME_HINT_1
  String "#Cstrike_Tutor_Hint_40"
  Priority 7
  Duration 4
  Decay 3
  Type InGameHint
  Lifetime 1000
End

TutorMessage INGAME_HINT_2
  String "#Cstrike_Tutor_Hint_5"
  Priority 7
  Duration 4
  Decay 3
  Type InGameHint
  Lifetime 1000
End

//----------------------------------------------------------------------------
// Radio Messages
//----------------------------------------------------------------------------
//
//TutorMessage RADIO_COVER_ME
//  String "#Cstrike_Tutor_Radio_Cover_Me"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_YOU_TAKE_THE_POINT
//  String "#Cstrike_Tutor_Radio_You_Take_The_Point"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_HOLD_THIS_POSITION
//  String "#Cstrike_Tutor_Radio_Hold_This_Position"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_REGROUP_TEAM
//  String "#Cstrike_Tutor_Radio_Regroup_Team"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_FOLLOW_ME
//  String "#Cstrike_Tutor_Radio_Follow_Me"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_TAKING_FIRE
//  String "#Cstrike_Tutor_Radio_Taking_Fire"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_GO_GO_GO
//  String "#Cstrike_Tutor_Radio_Go_Go_Go"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_TEAM_FALL_BACK
//  String "#Cstrike_Tutor_Radio_Team_Fall_Back"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_STICK_TOGETHER_TEAM
//  String "#Cstrike_Tutor_Radio_Stick_Together_Team"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_GET_IN_POSITION_AND_WAIT
//  String "#Cstrike_Tutor_Radio_Get_In_Position_And_Wait"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_STORM_THE_FRONT
//  String "#Cstrike_Tutor_Radio_Storm_The_Front"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_REPORT_IN_TEAM
//  String "#Cstrike_Tutor_Radio_Report_In_Team"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_AFFIRMATIVE
//  String "#Cstrike_Tutor_Radio_Affirmative"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_ENEMY_SPOTTED
//  String "#Cstrike_Tutor_Radio_Enemy_Spotted"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_NEED_BACKUP
//  String "#Cstrike_Tutor_Radio_Need_Backup"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_SECTOR_CLEAR
//  String "#Cstrike_Tutor_Radio_Sector_Clear"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_IN_POSITION
//  String "#Cstrike_Tutor_Radio_In_Position"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_REPORTING_IN
//  String "#Cstrike_Tutor_Radio_Reporting_In"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_GET_OUT_OF_THERE
//  String "#Cstrike_Tutor_Radio_Get_Out_Of_There"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_NEGATIVE
//  String "#Cstrike_Tutor_Radio_Negative"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End
//
//TutorMessage RADIO_ENEMY_DOWN
//  String "#Cstrike_Tutor_Radio_Enemy_Down"
//  Priority 10
//  Duration 2
//  KeepOld False
//  Class Normal
//  Type Default
//  Decay 10
//End

//----------------------------------------------------------------------------
// Buy Messages
//----------------------------------------------------------------------------

TutorMessage BUY_TIME_BEGIN
  String "#Cstrike_Tutor_Buy_Time_Begin"
  Priority 206
  Duration 100
  KeepOld True
  Class Normal
  Decay 0
  Interrupt Now
  Type Buy
  MinDurationOverride 100
End

TutorMessage BUY_NEED_PRIMARY
  String "#Cstrike_Tutor_Buy_Need_Primary"
  Priority 200
  Duration 5
  KeepOld True
  Decay 0
  Interrupt Now
  Type Buy
End

TutorMessage BUY_NEED_PRIMARY_AMMO
  String "#Cstrike_Tutor_Buy_Need_Primary_Ammo"
  Priority 201
  Duration 5
  KeepOld True
  Decay 0
  Interrupt Now
  Type Buy
End

//TutorMessage BUY_NEED_SECONDARY_AMMO
//  String "#Cstrike_Tutor_Buy_Need_Secondary_Ammo"
//  Priority 202
//  Duration 5
//  KeepOld True
//  Decay 0
//  Interrupt Now
//  Type Buy
//End

TutorMessage BUY_NEED_ARMOR
  String "#Cstrike_Tutor_Buy_Need_Armor"
  Priority 203
  Duration 5
  KeepOld True
  Decay 0
  Interrupt Now
  Type Buy
End

TutorMessage BUY_NEED_DEFUSE_KIT
  String "#Cstrike_Tutor_Buy_Defuse_Kit"
  Priority 204
  Duration 5
  KeepOld True
  Decay 0
  Interrupt Now
  Type Buy
End

TutorMessage BUY_NEED_GRENADE
  String "#Cstrike_Tutor_Buy_Grenades"
  Priority 205
  Duration 5
  KeepOld True
  Decay 0
  Interrupt Now
  Type Buy
End
